Paladin with bard like tendencies. They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buff. Paladin with bard like tendencies

 
 They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buffPaladin with bard like tendencies  Aereni High: +2 DEX isn't bad as it can help with AC and stealth

Paladin is another half caster. Both of these colleges benefit greatly from the extra utility offered by these. I'm running a Swords Bard 6/Paladin 2 Minthara and she feels good to play. From Bard, you've got Magical Secrets, which are also. Paladin on the other hand gives the most awesome attack - Divine Smite. ago. Afterwards 6 Bard as College of Swords for both better magic & martial abilities - Inspiration, Jack of all Trades, Expertise, Font of Inspiration & Countercharm from the base Bard + Fighting style Two. 13. Bard is more of a support role, unless you were a Swords Bard. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. Johnson and Ra's Al Ghul. Fighter/Barbarian. . If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. A bard/monk/paladin with Ascetic Mage and. If I had to choose the two next companion classes. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Paladin. Barbarians are generally better at dealing damage. 5e Bards are much more than entertainers. Overall feels more baddass to play with skills. Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. You can play a bard however you want to play a bard (not all at the same time though). Bard all the way. Raise CHA as high as possible, get a Rapier and Weapon Finesse, then use Greater Heroism and Inspire Courage to do some damage. Way I think of it is that you either go paladin 6 then bard the rest of the way, but that's not the best if you're going sword because extra attack doesn't stack. Paladin isn't weaker than Bard nor vice versa. Cleric - excellent AOE damage, plus some utility and high-level healing spells. as fun is 100% subjective, the only one to answer that question is yourself. Bardadin is the slightly more melee equivalent of the Sorcadin, and works very well indeed. And because the former "15%" doesn't stack and only the latter "6%" stacks, if you have a normal support in you're team, you're only offensive synergy will either by "+ added 6% of DPS paladin's attack" or "20% increase. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. Bards get their magic by echoing ‘the music of creation’. Hi all, I'm confused with multiclassing especially in this game. You get two fighting styles, bard spells of 1-2, sword manuevers which coupled with smites on crits can get your damage towards 100. That combination makes for a great Paladin. Bard's usual utility in the party is providing debuffs and hard CC on enemies, less so providing traditional support to the party, which paladins are better at. i have both at t3, bard is 1370 and paladin is 1340. Exactly. Not much use to take bard 2 if your only level 10 for the last fight. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. Plus sorcerers gain sorcery points they can trade for even more slots. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. Mountain_Revenue_353 • 2 mo. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. A sorcadin alone is pretty viable too, at least at high levels. You end up with the same amount of skills, just fewer choices for the fist two. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Using a glaive. Paladin Lvl 1 with the Shield Master feat. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. So, perhaps the enchanter is the choice. You end up with the same amount of skills, just fewer choices for the fist two. He trades off some early level efficacy for a mid to late-game punch. Other than that, whatever you like. There are a few things to consider, actually getting these features that you want to use and being able to use them. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. SK better than Paladin for soloing with Snare/Fear/FD. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Gabriel is 200% vengeance paladin. They are also a master of magic, able to weave spells and incantations into their. Paladin Bard Multiclass Guide for Dungeons and Dragons 5e. Like hold person, viscous mockery ect. Jul 25, 2015. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. Fill sorcerer, probably Divine Sorcerer for the spell list. Bards are great soloers and great in groups, but are a LOT of work to play. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . One of the Paladin's defining features is Smite, and more spell-slots means more Smites. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. but it's still a d8 hit dice and none of the good paladin abilities (lay of hands, divine sense, divine smite, aura of protection, special aura, channel divinity) So if all you want is a spell or a couple of spells from a class you don't want to devote the time. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. Half-elf. That focus was on spell casting, with the benefit of better armor for durability and some Paladin smites for fun. 3. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Feats: magic initiate: wizard and magic initiate: warlock. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. S Tier: Bard, Berserker, Gunlancer, Gunslinger, Paladin. I found that, i really struggled for level 2 spell slots. The oath of glory is the most versatile oath for Paladin, they are the Paladin bard, in mechanics and flavor. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. The problem there is you wouldn't get spirit guardians and fireball until level 11. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. Typically, Paladins stick to a moral code prescribed by the deity they follow. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Like all hexadins we're getting Booming Blade, Eldritch Blast, Hex and Armor of Agathys. Str has better melee weapons, Dex does better at range. This is why a lot of people 'water' down bard with stuff like Sharpshooter. Also take Disguise Self and Friends. A valor bard can expect to have roughly 4-5 more AC compared to a lore bard. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. Bard provides a plethora of bonus actions and concentration. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my alliesA paladin may also wish to perform some action at some point which would break his own, that's why it's hard being a paladin, you have to stand by your oath. Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. Lore bard is ubiquitously excellent for granting extra magical secrets, cutting words as a pseudo shield, and peerless. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. 1. They are also a master of magic, able to weave spells and incantations into their. Eladrin: Great ASI array and the misty step's. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. After that, just go Bard the rest of the way. 1. Paladins are generally better at surviving damage. And it makes multiclassing with something like Paladin easy. In almost all cases the +1 is trash, for bards +2 is huge but oyu need a 9/7, for palas +2 are awful, ayaya is same as bard. You can lvl 5 smite by level 10 or 12, which is a lot quicker than full paladin does. . You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. 91. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Bard and Sorcerer both seem like strong ways to finish out the build. That sounds like it would take a long time, including a lot of mind-numbing Gribbles. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. Its features revolve around durability, elemental damage, flight, and other things that are always useful in almost every D&D campaign. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. Paladin as a really consistent healing and shielding play. Or not, if it turnes out you like the Paladin. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. As to when to multiclass…It depends on your campaign and what you want. Aside from their loyalist tendencies, druids also have a number of cool subclasses, like the. Barb 5 -> paladin 2 -> bard or sorc x. Zariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. If you go SK or Paladin, pick up. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. Bard's awakening skill either gives 12% extra crit to everyone or shields everyone near you (12m range) and gives 1/3 of a full gauge. Just like on a Sorcadin, either Paladin 2/Bard X or Paladin 6/Bard X is typically going to the best choice for level splits. Business, Economics, and Finance. Jack of All Trades boosts otherwise lackluster initiative. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with. What you gain by selecting the. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Paladin 2/Lore Bard X, Swashbuckler 10/Swords Bard 10, Lore bard 6/Sorcerer X. Here I'd recommend paladin/bard, paladin/druid, war/bard, war/sha. Amazingly fun build. Best caster build, party face and I would put 12-14 into INT to get more skill points. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. i main bard, whenever i play paladin i feels sleepy. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Bard/paladin multiclasses function much in the same way as rogue/ranger ones. It has everything a Bard needs, though, you must take two levels in it. I do like the idea of Bard with the Noble background though. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. You end up with the same amount of skills, just fewer choices for the fist two. Baldur’s Gate 3 College of Swords Bard. Level 2: paladin. You are one charming dude. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. Regular paladins are incredible, too. Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. 3. Finally we got a twilight cleric, a wildfire druid, and a name-calling wizard. IF you're going Dex, this is probably the way to go. For level 1 i would often use shield of faith, or protection against good and evil. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots, spell options, and bardic inspiration. Can be granted by: Level 1: cleric and war domain cleric. Down in the hold, the ranger is facing the bard, the captain (who is a cleric), 4 more goblins, and a hob. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. Level 9+ Up to you! - You can either advance further in Ancients Paladin to get access to Moonbeam and Misty Step! I just played this for like a year, really enjoyed it. With a vibrant list of races to pick from, the game is shaping up to. Bard gives lots of utility, spell slots, and unique attacks. After that, just go Bard the rest of the way. A writer, musician, or performer at heart with a deep and abiding love of nature. Bard Multiclass – Paladin 2/Bard 10. Starting Paladin is fine for T1, but then at T2 you’re going to be behind in the damage department because you won’t get 2nd attack until level 8. Since Paladin don't get too many spellcasting options, I multiclassed 1 level into Bard. Either way (or if staying in bard) I'd put your dex to 16. Eladrin: Great ASI array and the misty step's. Alternative traits:Ranger, Paladin, and Bard Spells. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. I tend to create characters because I like them, not for power (e. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack; Paladin. Sounds like you know what you're doing. You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. Say 12+ minimum. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. Paladin is considered the easiest to play because blessed aura gives healing AND damage to party members. I am currently playing one, and have been using this guide, which does a great job of discussing all the intricacies and variations of potential builds (and coins the term sorcadin). IUSUZYSANA • 3 min. But hey, they seem pretty happy with it, ignorance is bliss I guess. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. This seems pretty solid on paper to me, but I'm a D&D. Fair point (advantage works out to a +3. If the Paladin is out-damaging the entire rest of the party combined, either the rest of the party is hot garbage or the Paladin is burning all of their spell slots for divine smites. Rogue and paladin are two more classes that might struggle on a roleplaying level. 5. Silverblade1234 • 2 yr. They can wear heavy armor and shields, have excellent save bonuses, and can heal themselves. Paladin should cover your saves while hitting hard. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. +2 race. edit: both are great, this is just my 2 cents. Hero. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. ) ) One of the most natural combos in the multi-classing pantheon is the Cleric/Paladin Combo. It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat. I went conquest paladin/lore bard. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. g. Paladin’s Aura is just that good that it’s worth delaying spells for it. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. Satyrs are a cross between humans and nature spirits and appear like a half-humanoid, half-goat hybrid. Title is pretty much self explanatory, I'm bored so help me pick a feat for my Bardadin when he reaches Bard 4. Paladin on the other. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. With the Paladin and Bard multiclass. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. r/BaldursGate3. Much like the paladin, the antipaladin gains their power from their twisted and evil personal code and do not necessarily need to worship a single deity. After a lot of research and going through old reddit posts, I think I’ve found the best way to do it. It's resolvable a few different ways. Depending on the Paladin’s Oath and. You can play a tanky bard or a ranged bard. The natural comparison is to sorcadins, which are a real killer MC. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. With the Duergar Dwarf, they get Enlarge and Invisibility. I would probably go 2 paladin and then the rest bard. Bards get more spells, and the College of Eloquence abilities are all perfectly. IMHO bard is more fun and engaging play style as you have small AOE on specific skills and have to track party members in addition to boss mechanics. If you multiclass into a martial class that gains proficiency with heavy/medium armor/shields and also gets an extra attack, the valor bard’s best subclass abilities often become redundant. Post by redwullf » Fri Aug 19, 2011 3:36 am. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. #3. Means we can just let Dex sit at 14. Until then, you're a standard S/V Bard. #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. They also don’t have the strongest. Level 2: Paladin 1/Bard 1. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. Oath of Vengeance Paladin 1-6 to get Aura of Protection, with great weapon fighting and the polearm master feat (I'd like to use halberds) College of Swords Bard 1-6 for the flourishes, spell slots for smite and the utility spells for a little extra support. Without Bard 5, you'll run out of Bardic Inspiration far too quick so your Flourishes are a bit pointless and you don't. Best Baldur’s Gate 3 Tiefling background. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. This will make you SAD on Charisma and only needing to boost Dex for medium armor and Str for multiclass prerequisites. Paladin is a support much like Bard (and Artist). They have the upper body of a human but the goats and the lower body of their animal counterpart. and Soldier background. Take your 3 Bard (Swords) levels. Like, at all. r/Pathfinder_RPG A chip A close button Get app Get the Reddit app Log In Log in to Reddit Get the Reddit app Log In Log in to RedditBard Mini stood behind the Paladin mini with heart eyes in the Intro to "Crap Guide to Ranger". I found that, i really struggled for level 2 spell slots. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. ago. See moreYou take bard levels to give you spell slots, but Paladins get lots of good features through L8. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Which would put you at the spell slots of a 15th level paladin. Vengeance Paladin 6 gives me access to armor, Protection Fighting Style, Lay on Hands, Aura of Protection and support spells such as Bane, Protection from Evil and Good, Bless, Lesser Restoration, Hold Person and Cure. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. It's also important you don't delay the 5th level of a class. Posted by u/[Deleted Account] - 1 vote and 3 commentsStarting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense. In that case since you already have extra attack you'll be better off picking college of lore over swords. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. ago. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. And I was looking at paladin because with a 3 or 6 paladin I could still tank some, and with warlock utility would have some good battlefield control. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Level 4: Paladin 1/Bard 3 (College of Lore). I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Bonus points for Hexblade Warlock, which also improves your gear options significantly. Having a +4 to dexterity rather than a +1 will mean you save slightly more often in these cases and take a bit less damage (in addition to. Especially since bards are 2/3 casters so their spell progression is slower than full casters. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. So there's not much point to an even split between bard and paladin; you're just watering down both classes. If you want those huge melee hits (smite, GWM, weapon damage) you deal more with the balor bard. Paladin + Bard portmanteaus to Balladin, so that's my suggestion. Lvl 3: Back for our last level of Paladin for smites and a fighting style. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I’ll add another reason. Paladin/bard is very viable. I would probably go 2 paladin and then the rest bard. So far I'm actually likeing the idea of going. AC to 19. I had a player try one out - she was a Half-Drow Swords Bard who eventually discovered Eilistraee, and became her champion (Paladin 2). Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. This should be your default choice as Paladin 6 is insanely strong. Tieflings would suit an Outlander, Hermit, Urchin, or. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. Nonetheless, the Draconic Bloodline is still a D&D 5e sorcerer subclass and has to be built carefully. Then learn how to use the bard and berserker properly. Bard all the way. zenprime-morpheus DM • 6 yr. A bard in service to the god of entertainment can act like a paladin, and also enjoy the 6th level perk of whichever college you choose. Deathblade - Deathblade is a badass class. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. (+1CON, +2CHA from Hobgoblin). Basically, bard is more bursty supportiveness and paladin is more consistent supportiveness. I’m going to suggest another with Paladin 6 / Lore Bard X. If you're only doing a 3 level dip in Bard, Swords. So 7 pala/5 bard and 10 pala/2 bard. So, based on that, I would go Paladin 8/Bard 12. Take Charm Person, Phantasmal Force, and Suggestion. I would like to play a elf-related melee focused bard with a 2H (if that is possible). • 3 yr. . Look at the multiclassing table to learn your amount of spell slots. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. TheGaijin1987 • 2 yr. Paladin Ifrit Bard Of Serenrae. Lore Bard fits well with the personality concept because of Cutting Words. Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter. Paladin would be mostly smiting and Eldeitch Blast for range as well. However the bard that isn't healing outputs better damage buffs. The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. Those 3 classes are definitely strongest because they excel in couple areas and still are generally good everywhere else. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. 1. ago So as fate would have it, a member of my party really wants to play Bard now. The stretch from level 5 to level 11 may be the strongest stretch of features of any class in the game. View Cart; Help; Pathfinder . You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. If you allow the light to die in your own heart, you can't preserve it in the world. Baldur's Gate 3 companions. Extra Attack means you have two chances to hit an enemy and two chances to crit against them. A Tier: Artillerist, Deathblade, Glaivier, Sorceress, Striker. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. People forget about the whispers Bard a lot. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Paladin Class Details. You basically play like a Paladin with better casting. 600pp to get 55Hp rings = good way to start. Bard provides a plethora of bonus actions and. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. But a good Bard is just flat out better. Supposedly the universe was sung into being, and bards are able to replicate that song to produce magic. Paladin with bard like tendenciesHello, I am currently playing in a 5E game, my first ever using the variant rule for spell points, and I am coincidentally also playing my first paladin past level 2. Some heals, okay shields. I’ve played numerous Paladin/Bard characters. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. Bardlock is also good, but probably more range oriented unless you choose College of Swords and Pact of the blade, which isn't really what you're looking for. Mountain_Revenue_353 • 2 mo. at high. Even one level of sorcerer gets you four cantrips (the same amount a level 20 bard knows), and two new level 1 spells. Sorcerer/Wizard. Right now, you're a quite powerful Paladin with a solid 6 skill proficiencies. #2. And while this might seem like the perfect fit for a caster bard, even bards who focus on swordfighting will enjoy this–picking up sorcerer gets you. Bards don’t have a lot of direct damage options, so Fury of the Small is a welcome addition. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. Check them before deciding. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. 1st Level Bard Spells: Bane, Disguise Self, Healing Word, Silent Image. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. As for Heavy Armor: Bard has to be on top of the boss so her skills reach both the boss and the melee dps. He trades off some early level efficacy for a mid to late-game punch. Level 6: Bard 5. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. In my opinion; Bard is better at doing either just healing or just damage buffing, while the paladin is better at providing a bit of both. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. Bard is more "engaging". This build is still primarily a caster, but with the ability to occasionally dive into melee and stab things. Dueling is better, but Swords bard also gives that so we'll take Defense for now. bard has more shields/heal, Paladin has larger atk buff AoE and uptime. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. (Otherwise go to Bard 2 if you don't want to delay your extra attack. You can play another Charisma class and still play vastly different from a Bard. So lets Unearth some. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. Bars have full spell progression and are conveniently similar to paladins in their stat requirements. STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. The primary benefit of these builds is. You end up with the same amount of skills, just fewer choices for the fist two. Rogues don't need. 1K. I’m playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. Paladin awakening skill will give everyone a. I'm considering going Sword Bard til 6 then respecing into this at level 7. It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is.